[−]Function rusty_engine::prelude::glm::mix
pub fn mix<N, D>(
x: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>,
y: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>,
a: N
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
D: Dimension,
N: Number,
DefaultAllocator: Alloc<N, D, U1>,
Returns x * (1.0 - a) + y * a
, i.e., the linear blend of the vectors x and y using the scalar value a.
The value for a is not restricted to the range [0, 1]
.
Examples:
let x = glm::vec3(1.0, 2.0, 3.0); let y = glm::vec3(10.0, 20.0, 30.0); assert_eq!(glm::mix(&x, &y, 0.1), glm::vec3(1.9, 3.8, 5.7));