[]Function rusty_engine::prelude::glm::matrix_cross

pub fn matrix_cross<N>(
    x: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
    N: RealField

Builds a 4x4 matrix m such that for any v: m * v == cross(x, v).

See also: