[]Function rusty_engine::prelude::glm::look_at_rh

pub fn look_at_rh<N>(
    eye: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    center: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
    N: RealField

Build a right handed look at view matrix.

Parameters:

  • eye − Position of the camera.
  • center − Position where the camera is looking at.
  • u − Normalized up vector, how the camera is oriented. Typically (0, 1, 0).

See also: