[]Function rusty_engine::prelude::glm::equal_eps

pub fn equal_eps<N, D>(
    x: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>,
    y: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>,
    epsilon: N
) -> Matrix<bool, D, U1, <DefaultAllocator as Allocator<bool, D, U1>>::Buffer> where
    D: Dimension,
    N: Number,
    DefaultAllocator: Alloc<N, D, U1>, 

Component-wise approximate equality of two vectors, using a scalar epsilon.

See also: