[−]Function rusty_engine::prelude::glm::equal_eps
pub fn equal_eps<N, D>(
x: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>,
y: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>,
epsilon: N
) -> Matrix<bool, D, U1, <DefaultAllocator as Allocator<bool, D, U1>>::Buffer> where
D: Dimension,
N: Number,
DefaultAllocator: Alloc<N, D, U1>,
Component-wise approximate equality of two vectors, using a scalar epsilon.