[]Function rusty_engine::prelude::glm::comp_add

pub fn comp_add<N, R, C>(
    m: &Matrix<N, R, C, <DefaultAllocator as Allocator<N, R, C>>::Buffer>
) -> N where
    C: Dimension,
    N: Number,
    R: Dimension,
    DefaultAllocator: Alloc<N, R, C>, 

The sum of every component of the given matrix or vector.

Examples:

let vec = glm::vec2(3.0, 4.0);
assert_eq!(7.0, glm::comp_add(&vec));

let mat = glm::mat2(0.0, 1.0, -3.0, 3.0);
assert_eq!(1.0, glm::comp_add(&mat));

See also: