1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
use core::ops;

#[cfg(all(feature = "libm-math", not(feature = "std")))]
use crate::nostd_float::FloatExt;

/// A point in 2-dimensional space, with each dimension of type `N`.
///
/// Legal operations on points are addition and subtraction by vectors, and
/// subtraction between points, to give a vector representing the offset between
/// the two points. Combined with the legal operations on vectors, meaningful
/// manipulations of vectors and points can be performed.
///
/// For example, to interpolate between two points by a factor `t`:
///
/// ```
/// # use rusttype::*;
/// # let t = 0.5; let p0 = point(0.0, 0.0); let p1 = point(0.0, 0.0);
/// let interpolated_point = p0 + (p1 - p0) * t;
/// ```
#[derive(Copy, Clone, Debug, Default, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct Point<N> {
    pub x: N,
    pub y: N,
}

/// A vector in 2-dimensional space, with each dimension of type `N`.
///
/// Legal operations on vectors are addition and subtraction by vectors,
/// addition by points (to give points), and multiplication and division by
/// scalars.
#[derive(Copy, Clone, Debug, Default, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct Vector<N> {
    pub x: N,
    pub y: N,
}

/// A convenience function for generating `Point`s.
#[inline]
pub fn point<N>(x: N, y: N) -> Point<N> {
    Point { x, y }
}
/// A convenience function for generating `Vector`s.
#[inline]
pub fn vector<N>(x: N, y: N) -> Vector<N> {
    Vector { x, y }
}

impl<N: ops::Sub<Output = N>> ops::Sub for Point<N> {
    type Output = Vector<N>;
    fn sub(self, rhs: Point<N>) -> Vector<N> {
        vector(self.x - rhs.x, self.y - rhs.y)
    }
}

impl<N: ops::Add<Output = N>> ops::Add for Vector<N> {
    type Output = Vector<N>;
    fn add(self, rhs: Vector<N>) -> Vector<N> {
        vector(self.x + rhs.x, self.y + rhs.y)
    }
}

impl<N: ops::Sub<Output = N>> ops::Sub for Vector<N> {
    type Output = Vector<N>;
    fn sub(self, rhs: Vector<N>) -> Vector<N> {
        vector(self.x - rhs.x, self.y - rhs.y)
    }
}

impl ops::Mul<f32> for Vector<f32> {
    type Output = Vector<f32>;
    fn mul(self, rhs: f32) -> Vector<f32> {
        vector(self.x * rhs, self.y * rhs)
    }
}

impl ops::Mul<Vector<f32>> for f32 {
    type Output = Vector<f32>;
    fn mul(self, rhs: Vector<f32>) -> Vector<f32> {
        vector(self * rhs.x, self * rhs.y)
    }
}

impl ops::Mul<f64> for Vector<f64> {
    type Output = Vector<f64>;
    fn mul(self, rhs: f64) -> Vector<f64> {
        vector(self.x * rhs, self.y * rhs)
    }
}

impl ops::Mul<Vector<f64>> for f64 {
    type Output = Vector<f64>;
    fn mul(self, rhs: Vector<f64>) -> Vector<f64> {
        vector(self * rhs.x, self * rhs.y)
    }
}

impl ops::Div<f32> for Vector<f32> {
    type Output = Vector<f32>;
    fn div(self, rhs: f32) -> Vector<f32> {
        vector(self.x / rhs, self.y / rhs)
    }
}

impl ops::Div<Vector<f32>> for f32 {
    type Output = Vector<f32>;
    fn div(self, rhs: Vector<f32>) -> Vector<f32> {
        vector(self / rhs.x, self / rhs.y)
    }
}

impl ops::Div<f64> for Vector<f64> {
    type Output = Vector<f64>;
    fn div(self, rhs: f64) -> Vector<f64> {
        vector(self.x / rhs, self.y / rhs)
    }
}

impl ops::Div<Vector<f64>> for f64 {
    type Output = Vector<f64>;
    fn div(self, rhs: Vector<f64>) -> Vector<f64> {
        vector(self / rhs.x, self / rhs.y)
    }
}

impl<N: ops::Add<Output = N>> ops::Add<Vector<N>> for Point<N> {
    type Output = Point<N>;
    fn add(self, rhs: Vector<N>) -> Point<N> {
        point(self.x + rhs.x, self.y + rhs.y)
    }
}

impl<N: ops::Sub<Output = N>> ops::Sub<Vector<N>> for Point<N> {
    type Output = Point<N>;
    fn sub(self, rhs: Vector<N>) -> Point<N> {
        point(self.x - rhs.x, self.y - rhs.y)
    }
}

impl<N: ops::Add<Output = N>> ops::Add<Point<N>> for Vector<N> {
    type Output = Point<N>;
    fn add(self, rhs: Point<N>) -> Point<N> {
        point(self.x + rhs.x, self.y + rhs.y)
    }
}

/// A straight line between two points, `p[0]` and `p[1]`
#[derive(Copy, Clone, Debug, Default, PartialEq, PartialOrd)]
pub struct Line {
    pub p: [Point<f32>; 2],
}
/// A quadratic Bezier curve, starting at `p[0]`, ending at `p[2]`, with control
/// point `p[1]`.
#[derive(Copy, Clone, Debug, Default, PartialEq, PartialOrd)]
pub struct Curve {
    pub p: [Point<f32>; 3],
}
/// A rectangle, with top-left corner at `min`, and bottom-right corner at
/// `max`.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Rect<N> {
    pub min: Point<N>,
    pub max: Point<N>,
}

impl<N: ops::Sub<Output = N> + Copy> Rect<N> {
    pub fn width(&self) -> N {
        self.max.x - self.min.x
    }
    pub fn height(&self) -> N {
        self.max.y - self.min.y
    }
}

pub trait BoundingBox<N> {
    fn bounding_box(&self) -> Rect<N> {
        let (min_x, max_x) = self.x_bounds();
        let (min_y, max_y) = self.y_bounds();
        Rect {
            min: point(min_x, min_y),
            max: point(max_x, max_y),
        }
    }
    fn x_bounds(&self) -> (N, N);
    fn y_bounds(&self) -> (N, N);
}

impl BoundingBox<f32> for Line {
    fn x_bounds(&self) -> (f32, f32) {
        let p = &self.p;
        if p[0].x < p[1].x {
            (p[0].x, p[1].x)
        } else {
            (p[1].x, p[0].x)
        }
    }
    fn y_bounds(&self) -> (f32, f32) {
        let p = &self.p;
        if p[0].y < p[1].y {
            (p[0].y, p[1].y)
        } else {
            (p[1].y, p[0].y)
        }
    }
}

impl BoundingBox<f32> for Curve {
    fn x_bounds(&self) -> (f32, f32) {
        let p = &self.p;
        if p[0].x <= p[1].x && p[1].x <= p[2].x {
            (p[0].x, p[2].x)
        } else if p[0].x >= p[1].x && p[1].x >= p[2].x {
            (p[2].x, p[0].x)
        } else {
            let t = (p[0].x - p[1].x) / (p[0].x - 2.0 * p[1].x + p[2].x);
            let _1mt = 1.0 - t;
            let inflection = _1mt * _1mt * p[0].x + 2.0 * _1mt * t * p[1].x + t * t * p[2].x;
            if p[1].x < p[0].x {
                (inflection, p[0].x.max(p[2].x))
            } else {
                (p[0].x.min(p[2].x), inflection)
            }
        }
    }

    fn y_bounds(&self) -> (f32, f32) {
        let p = &self.p;
        if p[0].y <= p[1].y && p[1].y <= p[2].y {
            (p[0].y, p[2].y)
        } else if p[0].y >= p[1].y && p[1].y >= p[2].y {
            (p[2].y, p[0].y)
        } else {
            let t = (p[0].y - p[1].y) / (p[0].y - 2.0 * p[1].y + p[2].y);
            let _1mt = 1.0 - t;
            let inflection = _1mt * _1mt * p[0].y + 2.0 * _1mt * t * p[1].y + t * t * p[2].y;
            if p[1].y < p[0].y {
                (inflection, p[0].y.max(p[2].y))
            } else {
                (p[0].y.min(p[2].y), inflection)
            }
        }
    }
}

pub trait Cut: Sized {
    fn cut_to(self, t: f32) -> Self;
    fn cut_from(self, t: f32) -> Self;
    fn cut_from_to(self, t0: f32, t1: f32) -> Self {
        self.cut_from(t0).cut_to((t1 - t0) / (1.0 - t0))
    }
}

impl Cut for Curve {
    fn cut_to(self, t: f32) -> Curve {
        let p = self.p;
        let a = p[0] + t * (p[1] - p[0]);
        let b = p[1] + t * (p[2] - p[1]);
        let c = a + t * (b - a);
        Curve { p: [p[0], a, c] }
    }
    fn cut_from(self, t: f32) -> Curve {
        let p = self.p;
        let a = p[0] + t * (p[1] - p[0]);
        let b = p[1] + t * (p[2] - p[1]);
        let c = a + t * (b - a);
        Curve { p: [c, b, p[2]] }
    }
}

impl Cut for Line {
    fn cut_to(self, t: f32) -> Line {
        let p = self.p;
        Line {
            p: [p[0], p[0] + t * (p[1] - p[0])],
        }
    }
    fn cut_from(self, t: f32) -> Line {
        let p = self.p;
        Line {
            p: [p[0] + t * (p[1] - p[0]), p[1]],
        }
    }
    fn cut_from_to(self, t0: f32, t1: f32) -> Line {
        let p = self.p;
        let v = p[1] - p[0];
        Line {
            p: [p[0] + t0 * v, p[0] + t1 * v],
        }
    }
}

/// The real valued solutions to a real quadratic equation.
#[derive(Copy, Clone, Debug)]
pub enum RealQuadraticSolution {
    /// Two zero-crossing solutions
    Two(f32, f32),
    /// One zero-crossing solution (equation is a straight line)
    One(f32),
    /// One zero-touching solution
    Touch(f32),
    /// No solutions
    None,
    /// All real numbers are solutions since a == b == c == 0.0
    All,
}

impl RealQuadraticSolution {
    /// If there are two solutions, this function ensures that they are in order
    /// (first < second)
    pub fn in_order(self) -> RealQuadraticSolution {
        use self::RealQuadraticSolution::*;
        match self {
            Two(x, y) => {
                if x < y {
                    Two(x, y)
                } else {
                    Two(y, x)
                }
            }
            other => other,
        }
    }
}

/// Solve a real quadratic equation, giving all real solutions, if any.
pub fn solve_quadratic_real(a: f32, b: f32, c: f32) -> RealQuadraticSolution {
    let discriminant = b * b - 4.0 * a * c;
    if discriminant > 0.0 {
        let sqrt_d = discriminant.sqrt();
        let common = -b + if b >= 0.0 { -sqrt_d } else { sqrt_d };
        let x1 = 2.0 * c / common;
        if a == 0.0 {
            RealQuadraticSolution::One(x1)
        } else {
            let x2 = common / (2.0 * a);
            RealQuadraticSolution::Two(x1, x2)
        }
    } else if discriminant < 0.0 {
        RealQuadraticSolution::None
    } else if b == 0.0 {
        if a == 0.0 {
            if c == 0.0 {
                RealQuadraticSolution::All
            } else {
                RealQuadraticSolution::None
            }
        } else {
            RealQuadraticSolution::Touch(0.0)
        }
    } else {
        RealQuadraticSolution::Touch(2.0 * c / -b)
    }
}

#[test]
fn quadratic_test() {
    solve_quadratic_real(-0.000_000_1, -2.0, 10.0);
}