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use crate::math::mat::Mat;
use crate::math::rect::Rect;
use crate::math::vect::Vect;
use crate::render::buffer;
use crate::render::batch::{Target, VertexData};
use crate::math::rgba::RGBA;
use crate::render::particle::system::Particle;
pub struct Sprite {
loc_verts: [Vect; Sprite::VERTEX_COUNT],
verts: [Vect; Sprite::VERTEX_COUNT],
radius: f32,
trig_data: [f32; Sprite::VERTEX_COUNT * Sprite::VERTEX_SIZE],
buff: [f32; Sprite::VERTEX_SIZE],
}
impl Clone for Sprite {
fn clone(&self) -> Self {
Sprite{
loc_verts: self.loc_verts.clone(),
verts: self.verts.clone(),
radius: self.radius.clone(),
trig_data: self.trig_data.clone(),
buff: self.buff.clone(),
}
}
}
impl Sprite {
pub const PATTERN: [u32; 6] = [0, 1, 3, 1, 2, 3];
pub const VERTEX_COUNT: usize = 4;
pub const VERTEX_SIZE: usize = 8;
pub const COLOR_OFFSET: usize = 4;
#[inline]
pub fn new(region: Rect) -> Sprite {
Sprite {
loc_verts: region.loc_verts(),
verts: region.verts(),
trig_data: [0f32; Self::VERTEX_SIZE * Self::VERTEX_COUNT],
buff: [0f32; Self::VERTEX_SIZE],
radius: region.radius(),
}
}
#[inline]
fn update_trig_data(&mut self, mat: &Mat, color: &RGBA) {
self.buff[Self::COLOR_OFFSET..Self::VERTEX_SIZE].copy_from_slice(color);
let mut projected;
for i in 0..Self::VERTEX_COUNT {
projected = mat.prj(self.loc_verts[i]);
self.buff[0] = projected.x;
self.buff[1] = projected.y;
self.buff[2] = self.verts[i].x;
self.buff[3] = self.verts[i].y;
let idx = i * Self::VERTEX_SIZE;
self.trig_data[idx..idx + Self::VERTEX_SIZE]
.copy_from_slice(&self.buff);
}
}
#[inline]
pub fn draw_with_matrix<T: Target>(&mut self, target: &mut T, mat: &Mat, color: &RGBA) {
self.update_trig_data(mat, color);
target.append(&self.trig_data, &Self::PATTERN, buffer::DEFAULT_VERTEX_SIZE, None, None, None);
}
#[inline]
pub fn draw<T: Target>(&mut self, target: &mut T, position: Vect, scale: Vect, rotation: f32, color: &RGBA) {
self.draw_with_matrix(target, &Mat::new(position, scale, rotation), color);
}
}
impl Particle for Sprite {
fn draw<T: Target>(&mut self, target: &mut T, position: Vect, rotation: f32, scale: f32, color: &RGBA) {
self.draw_with_matrix(target, &Mat::new(position, Vect::new(scale, scale), rotation), color);
}
}