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use crate::geometry::{self, Location};
#[derive(Debug, Copy, Clone)]
pub enum GameEntityType {
Player,
Enemy,
Structure,
Zone,
Projectile,
}
#[derive(Debug)]
pub struct GameEntity {
pub location: geometry::Point,
pub entity_type: GameEntityType,
}
impl Location for GameEntity {
fn get_center_point(&self) -> geometry::Point {
self.location
}
}
impl GameEntity {
fn can_take_damage(&self) -> bool {
match self.entity_type {
GameEntityType::Player => true,
GameEntityType::Enemy => true,
GameEntityType::Structure => true,
GameEntityType::Zone => false,
GameEntityType::Projectile => false,
}
}
}
pub struct Zone {
bounding_box: geometry::BoundingBox,
}
impl Zone {
pub fn entity_inside<'a>(&self, entity: &'a GameEntity) -> bool {
entity.location.inside(self.get_bounding_box())
}
pub fn get_bounding_box(&self) -> geometry::BoundingBox {
self.bounding_box
}
}
#[cfg(test)]
mod tests {
use crate::game::entities::*;
use crate::geometry::{BoundingBox, Point};
#[test]
fn entities_tests() {
let player = GameEntity {
location: Point::new(5, 5),
entity_type: GameEntityType::Player,
};
let zone = Zone {
bounding_box: BoundingBox::new(Point::new(0, 0), Point::new(10, 10)),
};
assert!(zone.entity_inside(&player));
}
}