Struct rust_snake::game::snake::Snake[][src]

pub struct Snake {
    pub gl: GlGraphics,
    pub snake_parts: LinkedList<SnakePiece>,
    pub width: u32,
    pub d: Direction,


gl: GlGraphicssnake_parts: LinkedList<SnakePiece>width: u32d: Direction


impl Snake[src]

pub fn render(&mut self, args: &RenderArgs)[src]

pub fn update(&mut self, just_eaten: bool, cols: u32, rows: u32) -> bool[src]

Move the snake if valid, otherwise returns false.

pub fn is_collide(&self, x: u32, y: u32) -> bool[src]

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