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// Data provided to a VRDisplay and presented in the HMD. #[allow(unused_attributes)] #[derive(Debug, Clone, Deserialize, Serialize)] pub struct VRLayer { // Source texture whose contents will be presented by the // VRDisplay when VRDisplay.submitFrame() is called. pub texture_id: u32, // UVs defining the texture bounds to present to the eye in UV space: [x,y,w,h] // Defaults to [0.0, 0.0, 0.5, 1.0] pub left_bounds: [f32; 4], // UVs defining the texture bounds to present to the eye in UV space: [x,y,w,h] // Defaults to [0.5, 0.0, 0.5, 1.0] pub right_bounds: [f32; 4], } impl Default for VRLayer { fn default() -> VRLayer { VRLayer { texture_id: 0, left_bounds: [0.0, 0.0, 0.5, 1.0], right_bounds: [0.5, 0.0, 0.5, 1.0] } } }