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use std::ops;
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Vector3(pub f64, pub f64, pub f64);
impl Vector3 {
pub fn new(x: f64, y: f64, z: f64) -> Vector3 {
Vector3(x, y, z)
}
pub fn x(&self) -> f64 {
self.0
}
pub fn y(&self) -> f64 {
self.1
}
pub fn z(&self) -> f64 {
self.2
}
pub fn length_squared(&self) -> f64 {
self.0 * self.0 + self.1 * self.1 + self.2 * self.2
}
pub fn length(&self) -> f64 {
self.length_squared().sqrt()
}
pub fn dot(&self, other: &Self) -> f64 {
self.0 * other.0 + self.1 * other.1 + self.2 * other.2
}
pub fn cross(&self, other: &Self) -> Self {
Vector3(
self.1 * other.2 - self.2 * other.1,
self.2 * other.0 - self.0 * other.2,
self.0 * other.1 - self.1 * other.0,
)
}
pub fn unit_vector(&self) -> Self {
*self / self.length()
}
pub fn near_zero(&self) -> bool {
let small = 1e-8;
(self.0.abs() < small) && (self.1.abs() < small) && (self.2.abs() < small)
}
}
impl ops::Add for Vector3 {
type Output = Vector3;
fn add(self, rhs: Self) -> Self::Output {
Vector3(self.0 + rhs.0, self.1 + rhs.1, self.2 + rhs.2)
}
}
impl ops::AddAssign for Vector3 {
fn add_assign(&mut self, rhs: Self) {
self.0 += rhs.0;
self.1 += rhs.1;
self.2 += rhs.2;
}
}
impl ops::Sub for Vector3 {
type Output = Vector3;
fn sub(self, rhs: Self) -> Self::Output {
Vector3(self.0 - rhs.0, self.1 - rhs.1, self.2 - rhs.2)
}
}
impl ops::SubAssign for Vector3 {
fn sub_assign(&mut self, rhs: Self) {
self.0 -= rhs.0;
self.1 -= rhs.1;
self.2 -= rhs.2;
}
}
impl ops::Div<f64> for Vector3 {
type Output = Vector3;
fn div(self, rhs: f64) -> Self::Output {
Vector3(self.0 / rhs, self.1 / rhs, self.2 / rhs)
}
}
impl ops::DivAssign<f64> for Vector3 {
fn div_assign(&mut self, rhs: f64) {
self.0 /= rhs;
self.1 /= rhs;
self.2 /= rhs;
}
}
impl ops::Mul<f64> for Vector3 {
type Output = Vector3;
fn mul(self, rhs: f64) -> Self::Output {
Vector3(self.0 * rhs, self.1 * rhs, self.2 * rhs)
}
}
impl ops::Mul<Vector3> for f64 {
type Output = Vector3;
fn mul(self, rhs: Vector3) -> Self::Output {
Vector3(self * rhs.0, self * rhs.1, self * rhs.2)
}
}
impl ops::MulAssign<f64> for Vector3 {
fn mul_assign(&mut self, rhs: f64) {
self.0 *= rhs;
self.1 *= rhs;
self.2 *= rhs;
}
}
impl ops::Neg for Vector3 {
type Output = Vector3;
fn neg(self) -> Self::Output {
Vector3(-self.0, -self.1, -self.2)
}
}
impl ops::Mul<Vector3> for Vector3 {
type Output = Vector3;
fn mul(self, rhs: Vector3) -> Self::Output {
Vector3(self.0 * rhs.0, self.1 * rhs.1, self.2 * rhs.2)
}
}
pub type Point3 = Vector3;
pub type Color = Vector3;
#[cfg(test)]
mod tests {
use crate::math::*;
#[test]
fn vector_eq() {
assert_eq!(Vector3(1.0, 2.0, 3.0), Vector3(1.0, 2.0, 3.0));
}
#[test]
fn vector_add() {
assert_eq!(
Vector3(1.0, 2.0, 3.0) + Vector3(4.0, 5.0, 6.0),
Vector3(5.0, 7.0, 9.0)
);
}
#[test]
fn vector_add_assign() {
let mut v = Vector3(1.0, 2.0, 3.0);
v += Vector3(4.0, 5.0, 6.0);
assert_eq!(v, Vector3(5.0, 7.0, 9.0));
}
#[test]
fn vector_sub() {
assert_eq!(
Vector3(1.0, 2.0, 3.0) - Vector3(4.0, 5.0, 6.0),
Vector3(-3.0, -3.0, -3.0)
);
}
#[test]
fn vector_sub_assign() {
let mut v = Vector3(1.0, 2.0, 3.0);
v -= Vector3(4.0, 5.0, 6.0);
assert_eq!(v, Vector3(-3.0, -3.0, -3.0));
}
#[test]
fn vector_div() {
assert_eq!(Vector3(1.0, 2.0, 3.0) / 2.0, Vector3(0.5, 1.0, 1.5));
}
#[test]
fn vector_div_assign() {
let mut v = Vector3(1.0, 2.0, 3.0);
v /= 2.0;
assert_eq!(v, Vector3(0.5, 1.0, 1.5));
}
#[test]
fn vector_mul() {
assert_eq!(Vector3(1.0, 2.0, 3.0) * 2.0, Vector3(2.0, 4.0, 6.0));
}
#[test]
fn vector_mul_assign() {
let mut v = Vector3(1.0, 2.0, 3.0);
v *= 2.0;
assert_eq!(v, Vector3(2.0, 4.0, 6.0));
}
#[test]
fn vector_neg() {
assert_eq!(-Vector3(1.0, 2.0, 3.0), Vector3(-1.0, -2.0, -3.0));
}
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Ray {
pub origin: Point3,
pub direction: Vector3,
}
impl Ray {
pub fn new(origin: Point3, direction: Vector3) -> Self {
Ray { origin, direction }
}
pub fn at(&self, t: f64) -> Point3 {
self.origin + self.direction * t
}
}