pub type Torsion2Strategy = Vec<usize>;
pub type Torsion3Strategy = Vec<usize>;
pub const P434_TWO_TORSION_STRATEGY: [usize; 107] = [
48, 28, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2,
1, 1, 13, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 4, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 21, 12,
7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9, 5, 3, 2, 1, 1, 1,
1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1,
];
pub const P434_THREE_TORSION_STRATEGY: [usize; 136] = [
66, 33, 17, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 1, 2, 1,
1, 4, 2, 1, 1, 2, 1, 1, 16, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2,
1, 1, 4, 2, 1, 1, 2, 1, 1, 32, 16, 8, 4, 3, 1, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2,
1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2,
1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1,
];
pub const P503_TWO_TORSION_STRATEGY: [usize; 124] = [
61, 32, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2,
1, 1, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2,
1, 1, 29, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1,
2, 1, 1, 13, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 5, 4, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1,
];
pub const P503_THREE_TORSION_STRATEGY: [usize; 158] = [
71, 38, 21, 13, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 5, 4, 2, 1, 1, 2, 1, 1, 2, 1, 1,
1, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 17, 9, 5, 3, 2, 1, 1, 1, 1, 2,
1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 33, 17, 9, 5,
3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2,
1, 1, 16, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1,
2, 1, 1,
];
pub const P610_TWO_TORSION_STRATEGY: [usize; 151] = [
67, 37, 21, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9,
5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 16, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1,
1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 33, 16, 8, 5, 2, 1, 1,
1, 2, 1, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 16, 8, 4, 2,
1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1,
];
pub const P610_THREE_TORSION_STRATEGY: [usize; 191] = [
86, 48, 27, 15, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1,
1, 1, 1, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 21, 12,
7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9, 5, 3, 2, 1, 1, 1,
1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 38, 21, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5,
3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 17,
9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1,
1, 2, 1, 1,
];
pub const P751_TWO_TORSION_STRATEGY: [usize; 185] = [
80, 48, 27, 15, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1,
1, 1, 1, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 21, 12,
7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9, 5, 3, 2, 1, 1, 1,
1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 33, 20, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5,
3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 8, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 2, 1, 1, 16, 8,
4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1,
];
pub const P751_THREE_TORSION_STRATEGY: [usize; 238] = [
112, 63, 32, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1,
1, 2, 1, 1, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1,
1, 2, 1, 1, 31, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2,
1, 1, 2, 1, 1, 15, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2,
1, 1, 1, 1, 49, 31, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4,
2, 1, 1, 2, 1, 1, 15, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 7, 4, 2, 1, 1, 2, 1, 1, 3,
2, 1, 1, 1, 1, 21, 12, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1,
1, 1, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1,
];
pub fn compute_strategy(n: usize, p: u64, q: u64) -> Result<Vec<usize>, &'static str> {
let mut strategies = vec![vec![]];
let mut cost = vec![0];
let eval = |c: &Vec<u64>, i: u64, b: u64| {
c[(i - b) as usize - 1] + c[b as usize - 1] + b * p + (i - b) * q
};
for i in 2..=(n as u64 + 1) {
let mut min_val = eval(&cost, i, 1);
let mut b = 1;
for b_val in 2..i {
let c_val = eval(&cost, i, b_val);
if c_val < min_val {
min_val = c_val;
b = b_val;
}
}
let mut new_strat = vec![b as usize];
new_strat.extend(&strategies[(i - b - 1) as usize]);
new_strat.extend(&strategies[b as usize - 1]);
strategies.push(new_strat);
cost.push(min_val);
}
match strategies.last() {
Some(s) => Ok(s.to_vec()),
None => Err("No valid strategy found"),
}
}