Struct rust_sc2::game_data::EffectData [−][src]
pub struct EffectData {
pub id: EffectId,
pub name: String,
pub friendly_name: String,
pub radius: f32,
pub target: TargetType,
pub friendly_fire: bool,
}Information about specific effect.
Fields
id: EffectIdname: Stringfriendly_name: Stringradius: f32target: TargetTypeTargets affected by this effect.
friendly_fire: booltrue if effect affects allied units.
Trait Implementations
impl Clone for EffectData[src]
impl Clone for EffectData[src]fn clone(&self) -> EffectData[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
Auto Trait Implementations
impl RefUnwindSafe for EffectData
impl RefUnwindSafe for EffectDataimpl Send for EffectData
impl Send for EffectDataimpl Sync for EffectData
impl Sync for EffectDataimpl Unpin for EffectData
impl Unpin for EffectDataimpl UnwindSafe for EffectData
impl UnwindSafe for EffectData