1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
//! DSL implementation for defining finite state machines for `rust-fsm`. See
//! more in the `rust-fsm` crate documentation.

#![recursion_limit = "128"]
extern crate proc_macro;

use proc_macro::TokenStream;
use quote::quote;
use std::collections::BTreeSet;
use syn::{parse_macro_input, Ident};

mod parser;

/// The full information about a state transition. Used to unify the
/// represantion of the simple and the compact forms.
struct Transition<'a> {
    initial_state: &'a Ident,
    input_value: &'a Ident,
    final_state: &'a Ident,
    output: &'a Option<Ident>,
}

#[proc_macro]
/// Produce a state machine definition from the provided `rust-fmt` DSL
/// description.
pub fn state_machine(tokens: TokenStream) -> TokenStream {
    let input = parse_macro_input!(tokens as parser::StateMachineDef);

    let derives = if let Some(derives) = input.derives {
        quote! { #[derive(#(#derives,)*)] }
    } else {
        quote! {}
    };

    let type_repr = if let Some(true) = input.repr_c {
        quote! { #[repr(C)] }
    } else {
        quote! {}
    };

    if input.transitions.is_empty() {
        let output = quote! {
            compile_error!("rust-fsm: at least one state transition must be provided");
        };
        return output.into();
    }

    let struct_name = input.name;
    let visibility = input.visibility;

    let transitions: Vec<_> = input
        .transitions
        .iter()
        .flat_map(|def| {
            def.transitions.iter().map(move |transition| Transition {
                initial_state: &def.initial_state,
                input_value: &transition.input_value,
                final_state: &transition.final_state,
                output: &transition.output,
            })
        })
        .collect();

    let mut states = BTreeSet::new();
    let mut inputs = BTreeSet::new();
    let mut outputs = BTreeSet::new();

    states.insert(&input.initial_state);

    for transition in transitions.iter() {
        states.insert(transition.initial_state);
        states.insert(transition.final_state);
        inputs.insert(transition.input_value);
        if let Some(ref output) = transition.output {
            outputs.insert(output);
        }
    }

    let states_enum_name = Ident::new(&format!("{}State", struct_name), struct_name.span());
    let initial_state_name = &input.initial_state;

    let inputs_enum_name = Ident::new(&format!("{}Input", struct_name), struct_name.span());

    let mut transition_cases = vec![];
    for transition in transitions.iter() {
        let initial_state = &transition.initial_state;
        let input_value = &transition.input_value;
        let final_state = &transition.final_state;
        transition_cases.push(quote! {
            (#states_enum_name::#initial_state, #inputs_enum_name::#input_value) => {
                Some(#states_enum_name::#final_state)
            }
        });
    }

    let (outputs_repr, outputs_type, output_impl) = if !outputs.is_empty() {
        let outputs_type_name = Ident::new(&format!("{}Output", struct_name), struct_name.span());
        let outputs_repr = quote! {
            #derives
            #type_repr
            #visibility enum #outputs_type_name {
                #(#outputs),*
            }
        };

        let outputs_type = quote! { #outputs_type_name };

        let mut output_cases = vec![];
        for transition in transitions.iter() {
            if let Some(output_value) = &transition.output {
                let initial_state = &transition.initial_state;
                let input_value = &transition.input_value;
                output_cases.push(quote! {
                    (#states_enum_name::#initial_state, #inputs_enum_name::#input_value) => {
                        Some(#outputs_type_name::#output_value)
                    }
                });
            }
        }

        let output_impl = quote! {
            match (state, input) {
                #(#output_cases)*
                _ => None,
            }
        };

        (outputs_repr, outputs_type, output_impl)
    } else {
        (quote! {}, quote! { () }, quote! {None})
    };

    let output = quote! {
        #derives
        #type_repr
        #visibility struct #struct_name;

        #derives
        #type_repr
        #visibility enum #states_enum_name {
            #(#states),*
        }

        #derives
        #type_repr
        #visibility enum #inputs_enum_name {
            #(#inputs),*
        }

        #outputs_repr

        impl rust_fsm::StateMachineImpl for #struct_name {
            type Input = #inputs_enum_name;
            type State = #states_enum_name;
            type Output = #outputs_type;
            const INITIAL_STATE: Self::State = #states_enum_name::#initial_state_name;

            fn transition(state: &Self::State, input: &Self::Input) -> Option<Self::State> {
                match (state, input) {
                    #(#transition_cases)*
                    _ => None,
                }
            }

            fn output(state: &Self::State, input: &Self::Input) -> Option<Self::Output> {
                #output_impl
            }
        }
    };

    output.into()
}