[−][src]Function rust_3d::index_closest_intersecting
pub fn index_closest_intersecting<'c, I, HB>(
ray: &Ray3D,
hbs: I
) -> Option<(Point3D, usize)> where
I: Iterator<Item = &'c HB>,
HB: 'c + HasBoundingBox3DMaybe,
Returns the index of the closest intersection with the ray