[−][src]Function rust_3d::collect_intersections_ray_mesh
pub fn collect_intersections_ray_mesh<P, M>(
ray: &Ray3D,
mesh: &M,
intersections: &mut Vec<P>
) where
M: IsMesh<P, Face3>,
P: IsBuildable3D + Sub<Output = P> + Clone,
Collects all intersections between a ray and mesh