[][src]Function rust_3d::collect_intersections_ray_mesh

pub fn collect_intersections_ray_mesh<P, M>(
    ray: &Ray3D,
    mesh: &M,
    intersections: &mut Vec<P>
) where
    M: IsMesh<P, Face3>,
    P: IsBuildable3D + Sub<Output = P> + Clone

Collects all intersections between a ray and mesh