[][src]Function rust_3d::cluster_vertices

pub fn cluster_vertices<P, M>(mesh: &M, cluster_size: f64) -> Result<M> where
    M: IsFaceEditableMesh<P, Face3> + IsVertexEditableMesh<P, Face3> + Default + HasBoundingBox3DMaybe,
    P: IsBuildable3D + Eq + Hash + Clone

Algorithm to cluster nearby vertices within a mesh