[−][src]Function rust_3d::closest_intersecting_mut
pub fn closest_intersecting_mut<'c, I, HB>(
ray: &Ray3D,
hbs: I
) -> Option<(Point3D, &'c mut HB)> where
I: Iterator<Item = &'c mut HB>,
HB: HasBoundingBox3DMaybe,
Returns the closest intersection with the ray