[−][src]Module rust_3d::prelude
Exporting often used types / traits for convenience
Re-exports
pub use strong_types::*; |
pub use interpolation_2d::*; |
pub use traits::*; |
pub use algorithms::*; |
pub use filters::combinators::*; |
pub use filters::transformers::*; |
Structs
| BoundingBox2D | BoundingBox2D, an axis aligned bounding box within 2D space |
| BoundingBox3D | BoundingBox3D, an axis aligned bounding box within 3D space |
| Box2D | Box2D, a box in 2D space |
| Box3D | Box3D, a box in 3D space |
| Circle | Circle, a circle in 2D space |
| Face3 | Face3, a face defined by 3 indices (e.g. used for Mesh) |
| FilterBox2D | FilterBox2D, a box filter within 2D space |
| FilterBox3D | FilterBox3D, a box filter within 3D space |
| FilterCircle | FilterCircle, a circle filter within 2D space |
| FilterOutlier3D | FilterOutlier3D, a filter which removes outliers by counting their neighbours in a search radius This can be used to compare two sets of points by removing those in A which aren't close enough to B Or to remove outliers within a single set For this use the same input to build this filter as to filter against Points will find themselves, so increase the required count by 1 |
| FilterSphere | FilterSphere, a sphere filter within 3D space |
| HalfEdge | HalfEdge, the half edge data structure |
| Line2D | Line2D, a line within 2D space |
| Line3D | Line2D, a line within 3D space |
| LineSegment2D | LineSegment2D, a line segment within 2D space |
| LineSegment3D | LineSegment3D, a line segment within 3D space |
| Matrix3 | Matrix3, a matrix with 3 rows and columns |
| Matrix4 | Matrix4, a matrix with 4 rows and columns |
| Mesh3D | Mesh3D, a mesh with tri-faces within 3D space |
| NonNegative | NonNegative, a wrapper for a f64 value, ensuring it is always >= 0 |
| Norm2D | Norm2D, a normalized vector within 2D space |
| Norm3D | Norm3D, a normalized vector within 3D space |
| OcTree | OcTree https://en.wikipedia.org/wiki/Octree |
| Point2D | Point2D, a point / position within 2D space |
| Point3D | Point3D, a point / position within 3D space |
| PointCloud2D | PointCloud2D, a collection of positions within 2D space |
| PointCloud3D | PointCloud3D, a collection of positions within 3D space |
| Polygon2D | Polygon2D, a polygon within 2D space |
| Polygon3D | Polygon3D, a polygon within 3D space |
| Positive | Positive, a wrapper for a f64 value, ensuring it is always > 0 |
| Ray2D | Ray2D, a ray within 2D space |
| Ray3D | Ray3D, a ray within 3D space |
| Sphere | Sphere, a sphere in 3D space |
Enums
| AABBTree2D | AABBTree2D, an axis aligned bounding box tree in 2D for fast collision detection |
| ErrorKind | The Error Enum used by rust-3d |
| PlyError | |
| Precision | Used to flag precision e.g. for IO operations (32 or 64 bit) |
| View | View, which defines a restricted / full view onto any T. E.g. used when filtering collections of points. |
Traits
| ToErrorKind | Trait used to convert other Errors to ErrorKind |
Type Definitions
| Result | Result type used by rust-3d |