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use prelude::*;
pub trait IsEditable3D : Is3D + IsEditableND {
fn set_x(&mut self, val: f64);
fn set_y(&mut self, val: f64);
fn set_z(&mut self, val: f64);
fn set_pos(&mut self, x: f64, y: f64, z: f64) {
self.set_x(x);
self.set_y(y);
self.set_z(z);
}
fn increase_distance_to_by<P>(&mut self, other: &P, factor: Positive) where
P: Is3D {
let x = other.x() + factor.get() * (self.x() - other.x());
let y = other.y() + factor.get() * (self.y() - other.y());
let z = other.z() + factor.get() * (self.z() - other.z());
self.set_pos(x, y, z);
}
fn add<P>(&mut self, other: &P) where
P: Is3D {
let x = self.x() + other.x();
let y = self.y() + other.y();
let z = self.z() + other.z();
self.set_x(x);
self.set_y(y);
self.set_z(z);
}
fn substract<P>(&mut self, other: &P) where
P: Is3D {
let x = self.x() - other.x();
let y = self.y() - other.y();
let z = self.z() - other.z();
self.set_x(x);
self.set_y(y);
self.set_z(z);
}
fn scale_pos(&mut self, val: f64) {
let x = val * self.x();
let y = val * self.y();
let z = val * self.z();
self.set_x(x);
self.set_y(y);
self.set_z(z);
}
}