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/* Copyright 2016 Martin Buck This file is part of rust-3d. rust-3d is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. rust-3d is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with rust-3d. If not, see <http://www.gnu.org/licenses/>. */ //! IsProjectionToPlane trait used types which can be projected onto and from planes within 3D space use prelude::*; //@todo finish trait and add implementation //@todo better method names //@todo maybe implement projection methods within the pc //@todo transformable traits required later on? /// IsProjectionToPlane is a trait used types which can be projected onto and from planes within 3D space pub trait IsProjectionToPlane<P2,P3,N> where P2: Is2D + IsBuildable2D + IsTransFormableTo3D, P3: Is3D + IsTransFormableTo2D, N: IsNormalized3D { /// Should create a projection of the given 2d points on the given plane fn from_2d<PL>(plane: PL, pc: PointCloud2D<P2>) -> Box<Self> where PL: IsPlane3D<P3,N>; //places 2d pc on plane, assuming plane 0/0 == pc2d 0/0 /// Should project the given 3d points onto the plane fn from_3d<PL>(plane: PL, pc: PointCloud3D<P3>) -> Box<Self> where PL: IsPlane3D<P3,N>; //projects 3d pc onto plane from global coords /// Should return the projected positions as 3d positions in the global coordinate system fn projected_pointcloud_3d_global(&self) -> PointCloud3D<P3>; /// Should the plane which is used for the projection fn plane<PL>(&self) -> PL where PL: IsPlane3D<P3,N>; /// Should return the projected positions as 2d positions in the plane's coordinate system fn projected_pointcloud_2d_local(&self) -> PointCloud2D<P2>; //@todo add overload which lets one set the layer count? /// Should extrude the projection into 3d space as seperate layers fn extrude(&self, distance: f64) -> (PointCloud3D<P3>, PointCloud3D<P3>); //@todo fst = on plane, snd within dist (maybe add data type for this) }