1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
/* Copyright 2016 Martin Buck This file is part of rust-3d. rust-3d is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. rust-3d is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with rust-3d. If not, see <http://www.gnu.org/licenses/>. */ //! IsBuildable2D trait used for types which are positioned in 2D space and can be constructed extern crate core; use std::hash::{Hash}; use self::core::str::FromStr; use prelude::*; /// IsBuildable2D is a trait used for types which are positioned in 2D space and can be constructed pub trait IsBuildable2D : Is2D + IsBuildableND + Eq + PartialEq + Ord + PartialOrd + Hash { /// Should build an object from x and y coordinates fn new(x: f64, y: f64) -> Box<Self>; /// Should use the coordinates of another as its own fn from<P>(&mut self, other: P) where P: Is2D; /// Returns this with normalized values fn normalized(&self) -> Result<Box<Self>> { let l = self.abs(); if l.get() == 0.0 { return Err(ErrorKind::NormalizeVecWithoutLength); } Ok(Self::new(self.x() / l.get(), self.y() / l.get())) } /// Creates this from a "x y" string. E.g. "4.3 17.29" fn parse(text: String) -> Result<Box<Self>> { let split = text.trim().split(" "); let words = split.collect::<Vec<&str>>(); match words.len() { 2 => { let x = f64::from_str(words[0]).map_err(|e| e.to_error_kind())?; let y = f64::from_str(words[1]).map_err(|e| e.to_error_kind())?; Ok(Self::new(x,y)) }, _ => Err(ErrorKind::ParseError) } } }