Module rust_3d::prelude
[−]
[src]
Exporting often used types / traits for convenience
Reexports
pub use strong_types::*; |
pub use interpolation_2d::*; |
pub use traits::*; |
pub use algorithms::*; |
pub use filters::combinators::*; |
pub use filters::transformers::*; |
Structs
| BoundingBox2D |
BoundingBox2D, an axis aligned bounding box within 2D space |
| BoundingBox3D |
BoundingBox3D, an axis aligned bounding box within 3D space |
| Box2D |
Box2D, a box in 2D space |
| Box3D |
Box3D, a box in 3D space |
| Circle |
Circle, a circle in 2D space |
| Face3 |
Face3, a face defined by 3 indices (e.g. used for Mesh) |
| FilterBox2D |
FilterBox2D, a box filter within 2D space |
| FilterBox3D |
FilterBox3D, a box filter within 3D space |
| FilterCircle |
FilterCircle, a circle filter within 2D space |
| FilterOutlier3D |
FilterOutlier3D, a filter which removes outliers by counting their neighbours in a search radius This can be used to compare two sets of points by removing those in A which aren't close enough to B Or to remove outliers within a single set For this use the same input to build this filter as to filter against Points will find themselves, so increase the required count by 1 |
| FilterSphere |
FilterSphere, a sphere filter within 3D space |
| HalfEdge |
HalfEdge, the half edge data structure |
| Line2D |
Line2D, a line within 2D space |
| Line3D |
Line2D, a line within 3D space |
| LineSegment2D |
LineSegment2D, a line segment within 2D space |
| LineSegment3D |
LineSegment3D, a line segment within 3D space |
| Matrix4 |
Matrix4, a matrix with 4 rows and columns |
| Mesh3D |
Mesh3D, a mesh with tri-faces within 3D space |
| NonNegative |
NonNegative, a wrapper for a f64 value, ensuring it is always >= 0 |
| Norm2D |
Norm2D, a normalized vector within 2D space |
| Norm3D |
Norm3D, a normalized vector within 3D space |
| OcTree | |
| Point2D |
Point2D, a point / position within 2D space |
| Point3D |
Point3D, a point / position within 3D space |
| PointCloud2D |
PointCloud2D, a collection of positions within 2D space |
| PointCloud3D |
PointCloud3D, a collection of positions within 3D space |
| Positive |
Positive, a wrapper for a f64 value, ensuring it is always > 0 |
| Ray2D |
Ray2D, a ray within 2D space |
| Ray3D |
Ray3D, a ray within 3D space |
| Sphere |
Sphere, a sphere in 3D space |
Enums
| ErrorKind |
The Error Enum used by rust-3d |
| PlyError | |
| View |
View, which defines a restricted / full view onto any T. E.g. used when filtering collections of points. |
Traits
| ToErrorKind |
Trait used to convert other Errors to ErrorKind |
Type Definitions
| Result |
Result type used by rust-3d |