[][src]Struct rusoto_gamelift::GameProperty

pub struct GameProperty {
    pub key: String,
    pub value: String,
}

Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the Amazon GameLift Developer Guide.

Fields

key: String

The game property identifier.

value: String

The game property value.

Trait Implementations

impl Clone for GameProperty[src]

impl Debug for GameProperty[src]

impl Default for GameProperty[src]

impl<'de> Deserialize<'de> for GameProperty[src]

impl PartialEq<GameProperty> for GameProperty[src]

impl Serialize for GameProperty[src]

impl StructuralPartialEq for GameProperty[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Sealed<T> for T where
    T: ?Sized

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.