[−][src]Struct rusoto_gamelift::DescribePlayerSessionsInput
Represents the input for a request action.
Fields
game_session_id: Option<String>
A unique identifier for the game session to retrieve player sessions for.
limit: Option<i64>
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
next_token: Option<String>
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
player_id: Option<String>
A unique identifier for a player to retrieve player sessions for.
player_session_id: Option<String>
A unique identifier for a player session to retrieve.
player_session_status_filter: Option<String>
Player session status to filter results on.
Possible player session statuses include the following:
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RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
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ACTIVE -- The player has been validated by the server process and is currently connected.
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COMPLETED -- The player connection has been dropped.
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TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
Trait Implementations
impl Clone for DescribePlayerSessionsInput
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fn clone(&self) -> DescribePlayerSessionsInput
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fn clone_from(&mut self, source: &Self)
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impl Debug for DescribePlayerSessionsInput
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impl Default for DescribePlayerSessionsInput
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impl PartialEq<DescribePlayerSessionsInput> for DescribePlayerSessionsInput
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fn eq(&self, other: &DescribePlayerSessionsInput) -> bool
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fn ne(&self, other: &DescribePlayerSessionsInput) -> bool
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impl Serialize for DescribePlayerSessionsInput
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for DescribePlayerSessionsInput
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Auto Trait Implementations
impl RefUnwindSafe for DescribePlayerSessionsInput
impl Send for DescribePlayerSessionsInput
impl Sync for DescribePlayerSessionsInput
impl Unpin for DescribePlayerSessionsInput
impl UnwindSafe for DescribePlayerSessionsInput
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Sealed<T> for T where
T: ?Sized,
T: ?Sized,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,