[][src]Struct rusoto_gamelift::CreateBuildOutput

pub struct CreateBuildOutput {
    pub build: Option<Build>,
    pub storage_location: Option<S3Location>,
    pub upload_credentials: Option<AwsCredentials>,
}

Represents the returned data in response to a request action.

Fields

build: Option<Build>

The newly created build record, including a unique build ID and status.

storage_location: Option<S3Location>

Amazon S3 location for your game build file, including bucket name and key.

upload_credentials: Option<AwsCredentials>

This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.

Trait Implementations

impl Clone for CreateBuildOutput[src]

impl Default for CreateBuildOutput[src]

impl PartialEq<CreateBuildOutput> for CreateBuildOutput[src]

impl Debug for CreateBuildOutput[src]

impl StructuralPartialEq for CreateBuildOutput[src]

impl<'de> Deserialize<'de> for CreateBuildOutput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self