[−][src]Struct rusoto_gamelift::UpdateScriptInput
Fields
name: Option<String>
Descriptive label that is associated with a script. Script names do not need to be unique.
script_id: String
Unique identifier for a Realtime script to update.
storage_location: Option<S3Location>
Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
version: Option<String>
Version that is associated with a build or script. Version strings do not need to be unique.
zip_file: Option<Bytes>
Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Trait Implementations
impl Clone for UpdateScriptInput
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fn clone(&self) -> UpdateScriptInput
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fn clone_from(&mut self, source: &Self)
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impl Default for UpdateScriptInput
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fn default() -> UpdateScriptInput
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impl PartialEq<UpdateScriptInput> for UpdateScriptInput
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fn eq(&self, other: &UpdateScriptInput) -> bool
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fn ne(&self, other: &UpdateScriptInput) -> bool
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impl Debug for UpdateScriptInput
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impl Serialize for UpdateScriptInput
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Auto Trait Implementations
impl Send for UpdateScriptInput
impl Sync for UpdateScriptInput
impl Unpin for UpdateScriptInput
impl UnwindSafe for UpdateScriptInput
impl RefUnwindSafe for UpdateScriptInput
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self