[][src]Struct rusoto_gamelift::StartMatchmakingInput

pub struct StartMatchmakingInput {
    pub configuration_name: String,
    pub players: Vec<Player>,
    pub ticket_id: Option<String>,
}

Represents the input for a request action.

Fields

configuration_name: String

Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same region as this request.

players: Vec<Player>

Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

ticket_id: Option<String>

Unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.

Trait Implementations

impl Clone for StartMatchmakingInput[src]

impl Default for StartMatchmakingInput[src]

impl PartialEq<StartMatchmakingInput> for StartMatchmakingInput[src]

impl Debug for StartMatchmakingInput[src]

impl Serialize for StartMatchmakingInput[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T

type Output = T

Should always be Self