[][src]Struct rusoto_gamelift::CreateMatchmakingRuleSetInput

pub struct CreateMatchmakingRuleSetInput {
    pub name: String,
    pub rule_set_body: String,
}

Represents the input for a request action.

Fields

name: String

Unique identifier for a matchmaking rule set. A matchmaking configuration identifies the rule set it uses by this name value. (Note: The rule set name is different from the optional "name" field in the rule set body.)

rule_set_body: String

Collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.

Trait Implementations

impl Clone for CreateMatchmakingRuleSetInput[src]

impl Default for CreateMatchmakingRuleSetInput[src]

impl PartialEq<CreateMatchmakingRuleSetInput> for CreateMatchmakingRuleSetInput[src]

impl Debug for CreateMatchmakingRuleSetInput[src]

impl Serialize for CreateMatchmakingRuleSetInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T

type Output = T

Should always be Self