[][src]Struct rusoto_gamelift::AcceptMatchInput

pub struct AcceptMatchInput {
    pub acceptance_type: String,
    pub player_ids: Vec<String>,
    pub ticket_id: String,
}

Represents the input for a request action.

Fields

acceptance_type: String

Player response to the proposed match.

player_ids: Vec<String>

Unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.

ticket_id: String

Unique identifier for a matchmaking ticket. The ticket must be in status REQUIRES_ACCEPTANCE; otherwise this request will fail.

Trait Implementations

impl Clone for AcceptMatchInput[src]

impl Default for AcceptMatchInput[src]

impl PartialEq<AcceptMatchInput> for AcceptMatchInput[src]

impl Debug for AcceptMatchInput[src]

impl Serialize for AcceptMatchInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T

type Output = T

Should always be Self