[][src]Struct rusoto_gamelift::GetInstanceAccessInput

pub struct GetInstanceAccessInput {
    pub fleet_id: String,
    pub instance_id: String,
}

Represents the input for a request action.

Fields

fleet_id: String

Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

instance_id: String

Unique identifier for an instance you want to get access to. You can access an instance in any status.

Trait Implementations

impl Clone for GetInstanceAccessInput[src]

impl Default for GetInstanceAccessInput[src]

impl PartialEq<GetInstanceAccessInput> for GetInstanceAccessInput[src]

impl Debug for GetInstanceAccessInput[src]

impl Serialize for GetInstanceAccessInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,