[][src]Struct rusoto_gamelift::StartGameSessionPlacementOutput

pub struct StartGameSessionPlacementOutput {
    pub game_session_placement: Option<GameSessionPlacement>,
}

Represents the returned data in response to a request action.

Fields

game_session_placement: Option<GameSessionPlacement>

Object that describes the newly created game session placement. This object includes all the information provided in the request, as well as start/end time stamps and placement status.

Trait Implementations

impl Clone for StartGameSessionPlacementOutput[src]

impl Default for StartGameSessionPlacementOutput[src]

impl PartialEq<StartGameSessionPlacementOutput> for StartGameSessionPlacementOutput[src]

impl Debug for StartGameSessionPlacementOutput[src]

impl<'de> Deserialize<'de> for StartGameSessionPlacementOutput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self