[][src]Struct rusoto_gamelift::DesiredPlayerSession

pub struct DesiredPlayerSession {
    pub player_data: Option<String>,
    pub player_id: Option<String>,
}

Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.

Fields

player_data: Option<String>

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

player_id: Option<String>

Unique identifier for a player to associate with the player session.

Trait Implementations

impl Clone for DesiredPlayerSession[src]

impl Default for DesiredPlayerSession[src]

impl PartialEq<DesiredPlayerSession> for DesiredPlayerSession[src]

impl Debug for DesiredPlayerSession[src]

impl Serialize for DesiredPlayerSession[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self