[][src]Struct rusoto_gamelift::DescribePlayerSessionsInput

pub struct DescribePlayerSessionsInput {
    pub game_session_id: Option<String>,
    pub limit: Option<i64>,
    pub next_token: Option<String>,
    pub player_id: Option<String>,
    pub player_session_id: Option<String>,
    pub player_session_status_filter: Option<String>,
}

Represents the input for a request action.

Fields

game_session_id: Option<String>

Unique identifier for the game session to retrieve player sessions for.

limit: Option<i64>

Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.

next_token: Option<String>

Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.

player_id: Option<String>

Unique identifier for a player to retrieve player sessions for.

player_session_id: Option<String>

Unique identifier for a player session to retrieve.

player_session_status_filter: Option<String>

Player session status to filter results on.

Possible player session statuses include the following:

  • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

  • ACTIVE -- The player has been validated by the server process and is currently connected.

  • COMPLETED -- The player connection has been dropped.

  • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

Trait Implementations

impl Clone for DescribePlayerSessionsInput[src]

impl Default for DescribePlayerSessionsInput[src]

impl PartialEq<DescribePlayerSessionsInput> for DescribePlayerSessionsInput[src]

impl Debug for DescribePlayerSessionsInput[src]

impl Serialize for DescribePlayerSessionsInput[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

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impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T

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Should always be Self