[][src]Struct rusoto_gamelift::DescribeGameSessionsOutput

pub struct DescribeGameSessionsOutput {
    pub game_sessions: Option<Vec<GameSession>>,
    pub next_token: Option<String>,
}

Represents the returned data in response to a request action.

Fields

game_sessions: Option<Vec<GameSession>>

Collection of objects containing game session properties for each session matching the request.

next_token: Option<String>

Token that indicates where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.

Trait Implementations

impl Clone for DescribeGameSessionsOutput[src]

impl Default for DescribeGameSessionsOutput[src]

impl PartialEq<DescribeGameSessionsOutput> for DescribeGameSessionsOutput[src]

impl Debug for DescribeGameSessionsOutput[src]

impl<'de> Deserialize<'de> for DescribeGameSessionsOutput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self