[][src]Struct rusoto_gamelift::DescribeGameSessionDetailsInput

pub struct DescribeGameSessionDetailsInput {
    pub alias_id: Option<String>,
    pub fleet_id: Option<String>,
    pub game_session_id: Option<String>,
    pub limit: Option<i64>,
    pub next_token: Option<String>,
    pub status_filter: Option<String>,

Represents the input for a request action.


alias_id: Option<String>

Unique identifier for an alias associated with the fleet to retrieve all game sessions for.

fleet_id: Option<String>

Unique identifier for a fleet to retrieve all game sessions active on the fleet.

game_session_id: Option<String>

Unique identifier for the game session to retrieve.

limit: Option<i64>

Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

next_token: Option<String>

Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value.

status_filter: Option<String>

Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

Trait Implementations

impl Clone for DescribeGameSessionDetailsInput[src]

impl Default for DescribeGameSessionDetailsInput[src]

impl PartialEq<DescribeGameSessionDetailsInput> for DescribeGameSessionDetailsInput[src]

impl Debug for DescribeGameSessionDetailsInput[src]

impl Serialize for DescribeGameSessionDetailsInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
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