[][src]Struct rusoto_gamelift::Build

pub struct Build {
    pub build_id: Option<String>,
    pub creation_time: Option<f64>,
    pub name: Option<String>,
    pub operating_system: Option<String>,
    pub size_on_disk: Option<i64>,
    pub status: Option<String>,
    pub version: Option<String>,
}

Properties describing a custom game build.

Related operations

Fields

build_id: Option<String>

Unique identifier for a build.

creation_time: Option<f64>

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

name: Option<String>

Descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

operating_system: Option<String>

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

size_on_disk: Option<i64>

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.

status: Option<String>

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

version: Option<String>

Version that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.

Trait Implementations

impl Clone for Build[src]

impl Default for Build[src]

impl PartialEq<Build> for Build[src]

impl Debug for Build[src]

impl<'de> Deserialize<'de> for Build[src]

Auto Trait Implementations

impl Send for Build

impl Sync for Build

impl Unpin for Build

impl UnwindSafe for Build

impl RefUnwindSafe for Build

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self