[][src]Struct rusoto_gamelift::FleetCapacity

pub struct FleetCapacity {
    pub fleet_id: Option<String>,
    pub instance_counts: Option<EC2InstanceCounts>,
    pub instance_type: Option<String>,
}

Information about the fleet's capacity. Fleet capacity is measured in EC2 instances. By default, new fleets have a capacity of one instance, but can be updated as needed. The maximum number of instances for a fleet is determined by the fleet's instance type.

Fields

fleet_id: Option<String>

Unique identifier for a fleet.

instance_counts: Option<EC2InstanceCounts>

Current status of fleet capacity.

instance_type: Option<String>

Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.

Trait Implementations

impl Clone for FleetCapacity[src]

impl Default for FleetCapacity[src]

impl PartialEq<FleetCapacity> for FleetCapacity[src]

impl Debug for FleetCapacity[src]

impl<'de> Deserialize<'de> for FleetCapacity[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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type Output = T

Should always be Self