[][src]Struct rusoto_gamelift::RequestUploadCredentialsOutput

pub struct RequestUploadCredentialsOutput {
    pub storage_location: Option<S3Location>,
    pub upload_credentials: Option<AwsCredentials>,
}

Represents the returned data in response to a request action.

Fields

storage_location: Option<S3Location>

Amazon S3 path and key, identifying where the game build files are stored.

upload_credentials: Option<AwsCredentials>

AWS credentials required when uploading a game build to the storage location. These credentials have a limited lifespan and are valid only for the build they were issued for.

Trait Implementations

impl Clone for RequestUploadCredentialsOutput[src]

impl Default for RequestUploadCredentialsOutput[src]

impl PartialEq<RequestUploadCredentialsOutput> for RequestUploadCredentialsOutput[src]

impl Debug for RequestUploadCredentialsOutput[src]

impl<'de> Deserialize<'de> for RequestUploadCredentialsOutput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

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