[][src]Struct rusoto_gamelift::Instance

pub struct Instance {
    pub creation_time: Option<f64>,
    pub dns_name: Option<String>,
    pub fleet_id: Option<String>,
    pub instance_id: Option<String>,
    pub ip_address: Option<String>,
    pub operating_system: Option<String>,
    pub status: Option<String>,
    pub type_: Option<String>,
}

Properties that describe an instance of a virtual computing resource that hosts one or more game servers. A fleet may contain zero or more instances.

Fields

creation_time: Option<f64>

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

dns_name: Option<String>fleet_id: Option<String>

Unique identifier for a fleet that the instance is in.

instance_id: Option<String>

Unique identifier for an instance.

ip_address: Option<String>

IP address assigned to the instance.

operating_system: Option<String>

Operating system that is running on this instance.

status: Option<String>

Current status of the instance. Possible statuses include the following:

  • PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.

  • ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.

  • TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

type_: Option<String>

EC2 instance type that defines the computing resources of this instance.

Trait Implementations

impl Clone for Instance[src]

impl Default for Instance[src]

impl PartialEq<Instance> for Instance[src]

impl Debug for Instance[src]

impl<'de> Deserialize<'de> for Instance[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,