[][src]Struct rusoto_gamelift::GameSessionDetail

pub struct GameSessionDetail {
    pub game_session: Option<GameSession>,
    pub protection_policy: Option<String>,
}

A game session's properties plus the protection policy currently in force.

Fields

game_session: Option<GameSession>

Object that describes a game session.

protection_policy: Option<String>

Current status of protection for the game session.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Trait Implementations

impl Clone for GameSessionDetail[src]

impl Default for GameSessionDetail[src]

impl PartialEq<GameSessionDetail> for GameSessionDetail[src]

impl Debug for GameSessionDetail[src]

impl<'de> Deserialize<'de> for GameSessionDetail[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

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