[−][src]Struct rusoto_gamelift::GameSessionConnectionInfo
Connection information for the new game session that is created with matchmaking. (with StartMatchmaking). Once a match is set, the FlexMatch engine places the match and creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.
Fields
dns_name: Option<String>
game_session_arn: Option<String>
Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.
ip_address: Option<String>
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
matched_player_sessions: Option<Vec<MatchedPlayerSession>>
Collection of player session IDs, one for each player ID that was included in the original matchmaking request.
port: Option<i64>
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Trait Implementations
impl Clone for GameSessionConnectionInfo
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fn clone(&self) -> GameSessionConnectionInfo
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fn clone_from(&mut self, source: &Self)
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impl Default for GameSessionConnectionInfo
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impl PartialEq<GameSessionConnectionInfo> for GameSessionConnectionInfo
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fn eq(&self, other: &GameSessionConnectionInfo) -> bool
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fn ne(&self, other: &GameSessionConnectionInfo) -> bool
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impl Debug for GameSessionConnectionInfo
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impl<'de> Deserialize<'de> for GameSessionConnectionInfo
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl Send for GameSessionConnectionInfo
impl Sync for GameSessionConnectionInfo
impl Unpin for GameSessionConnectionInfo
impl UnwindSafe for GameSessionConnectionInfo
impl RefUnwindSafe for GameSessionConnectionInfo
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,