[][src]Struct rusoto_gamelift::UpdateGameSessionInput

pub struct UpdateGameSessionInput {
    pub game_session_id: String,
    pub maximum_player_session_count: Option<i64>,
    pub name: Option<String>,
    pub player_session_creation_policy: Option<String>,
    pub protection_policy: Option<String>,
}

Represents the input for a request action.

Fields

game_session_id: String

Unique identifier for the game session to update.

maximum_player_session_count: Option<i64>

Maximum number of players that can be connected simultaneously to the game session.

name: Option<String>

Descriptive label that is associated with a game session. Session names do not need to be unique.

player_session_creation_policy: Option<String>

Policy determining whether or not the game session accepts new players.

protection_policy: Option<String>

Game session protection policy to apply to this game session only.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Trait Implementations

impl PartialEq<UpdateGameSessionInput> for UpdateGameSessionInput[src]

impl Default for UpdateGameSessionInput[src]

impl Clone for UpdateGameSessionInput[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for UpdateGameSessionInput[src]

impl Serialize for UpdateGameSessionInput[src]

Auto Trait Implementations

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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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Should always be Self