[][src]Struct rusoto_gamelift::UpdateBuildInput

pub struct UpdateBuildInput {
    pub build_id: String,
    pub name: Option<String>,
    pub version: Option<String>,
}

Represents the input for a request action.

Fields

build_id: String

Unique identifier for a build to update.

name: Option<String>

Descriptive label that is associated with a build. Build names do not need to be unique.

version: Option<String>

Version that is associated with this build. Version strings do not need to be unique.

Trait Implementations

impl PartialEq<UpdateBuildInput> for UpdateBuildInput[src]

impl Default for UpdateBuildInput[src]

impl Clone for UpdateBuildInput[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for UpdateBuildInput[src]

impl Serialize for UpdateBuildInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Erased for T

impl<T> Same for T

type Output = T

Should always be Self