[][src]Struct rusoto_gamelift::GameSessionConnectionInfo

pub struct GameSessionConnectionInfo {
    pub game_session_arn: Option<String>,
    pub ip_address: Option<String>,
    pub matched_player_sessions: Option<Vec<MatchedPlayerSession>>,
    pub port: Option<i64>,
}

Connection information for the new game session that is created with matchmaking. (with StartMatchmaking). Once a match is set, the FlexMatch engine places the match and creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.

Fields

game_session_arn: Option<String>

Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.

ip_address: Option<String>

IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

matched_player_sessions: Option<Vec<MatchedPlayerSession>>

Collection of player session IDs, one for each player ID that was included in the original matchmaking request.

port: Option<i64>

Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

Trait Implementations

impl PartialEq<GameSessionConnectionInfo> for GameSessionConnectionInfo[src]

impl Default for GameSessionConnectionInfo[src]

impl Clone for GameSessionConnectionInfo[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for GameSessionConnectionInfo[src]

impl<'de> Deserialize<'de> for GameSessionConnectionInfo[src]

Auto Trait Implementations

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type Error = <U as TryFrom<T>>::Error

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impl<T> Any for T where
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