[][src]Struct rusoto_gamelift::UpdateFleetAttributesInput

pub struct UpdateFleetAttributesInput {
    pub description: Option<String>,
    pub fleet_id: String,
    pub metric_groups: Option<Vec<String>>,
    pub name: Option<String>,
    pub new_game_session_protection_policy: Option<String>,
    pub resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>,

Represents the input for a request action.


description: Option<String>

Human-readable description of a fleet.

fleet_id: String

Unique identifier for a fleet to update attribute metadata for.

metric_groups: Option<Vec<String>>

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

name: Option<String>

Descriptive label that is associated with a fleet. Fleet names do not need to be unique.

new_game_session_protection_policy: Option<String>

Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>

Policy that limits the number of game sessions an individual player can create over a span of time.

Trait Implementations

impl PartialEq<UpdateFleetAttributesInput> for UpdateFleetAttributesInput[src]

impl Default for UpdateFleetAttributesInput[src]

impl Clone for UpdateFleetAttributesInput[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for UpdateFleetAttributesInput[src]

impl Serialize for UpdateFleetAttributesInput[src]

Auto Trait Implementations

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