[][src]Struct rusoto_gamelift::UpdateBuildInput

pub struct UpdateBuildInput {
    pub build_id: String,
    pub name: Option<String>,
    pub version: Option<String>,

Represents the input for a request action.


build_id: String

Unique identifier for a build to update.

name: Option<String>

Descriptive label that is associated with a build. Build names do not need to be unique.

version: Option<String>

Version that is associated with this build. Version strings do not need to be unique.

Trait Implementations

impl PartialEq<UpdateBuildInput> for UpdateBuildInput[src]

impl Default for UpdateBuildInput[src]

impl Clone for UpdateBuildInput[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for UpdateBuildInput[src]

impl Serialize for UpdateBuildInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 

type Error = Infallible

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    T: ?Sized

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    T: ?Sized

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    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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    T: 'static + ?Sized

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type Output = T

Should always be Self