[][src]Struct rusoto_gamelift::StartMatchmakingInput

pub struct StartMatchmakingInput {
    pub configuration_name: String,
    pub players: Vec<Player>,
    pub ticket_id: Option<String>,

Represents the input for a request action.


configuration_name: String

Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same region as this request.

players: Vec<Player>

Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

ticket_id: Option<String>

Unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.

Trait Implementations

impl PartialEq<StartMatchmakingInput> for StartMatchmakingInput[src]

impl Default for StartMatchmakingInput[src]

impl Clone for StartMatchmakingInput[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for StartMatchmakingInput[src]

impl Serialize for StartMatchmakingInput[src]

Auto Trait Implementations

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