[][src]Struct rusoto_gamelift::ServerProcess

pub struct ServerProcess {
    pub concurrent_executions: i64,
    pub launch_path: String,
    pub parameters: Option<String>,

A set of instructions for launching server processes on each instance in a fleet. Each instruction set identifies the location of the server executable, optional launch parameters, and the number of server processes with this configuration to maintain concurrently on the instance. Server process configurations make up a fleet's RuntimeConfiguration .


concurrent_executions: i64

Number of server processes using this configuration to run concurrently on an instance.

launch_path: String

Location of the server executable in a game build. All game builds are installed on instances at the root : for Windows instances C:\game, and for Linux instances /local/game. A Windows game build with an executable file located at MyGame\latest\server.exe must have a launch path of "C:\game\MyGame\latest\server.exe". A Linux game build with an executable file located at MyGame/latest/server.exe must have a launch path of "/local/game/MyGame/latest/server.exe".

parameters: Option<String>

Optional list of parameters to pass to the server executable on launch.

Trait Implementations

impl PartialEq<ServerProcess> for ServerProcess[src]

impl Default for ServerProcess[src]

impl Clone for ServerProcess[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for ServerProcess[src]

impl<'de> Deserialize<'de> for ServerProcess[src]

impl Serialize for ServerProcess[src]

Auto Trait Implementations

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Should always be Self