[][src]Struct rusoto_gamelift::S3Location

pub struct S3Location {
    pub bucket: Option<String>,
    pub key: Option<String>,
    pub role_arn: Option<String>,

Location in Amazon Simple Storage Service (Amazon S3) where build files can be stored for access by Amazon GameLift. This location is specified in a CreateBuild request. For more details, see the Create a Build with Files in Amazon S3.


bucket: Option<String>

Amazon S3 bucket identifier. This is the name of your S3 bucket.

key: Option<String>

Name of the zip file containing your build files.

role_arn: Option<String>

Amazon Resource Name (ARN) for the access role that allows Amazon GameLift to access your S3 bucket.

Trait Implementations

impl PartialEq<S3Location> for S3Location[src]

impl Default for S3Location[src]

impl Clone for S3Location[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for S3Location[src]

impl<'de> Deserialize<'de> for S3Location[src]

impl Serialize for S3Location[src]

Auto Trait Implementations

impl Send for S3Location

impl Sync for S3Location

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized

impl<T> BorrowMut for T where
    T: ?Sized

impl<T, U> TryInto for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 

impl<T> Erased for T

impl<T> Same for T

type Output = T

Should always be Self